After
my interview in
his site, I decided to return the favor and put Wauks on the hot seat.
Without further ado, here's GM T vs. Waukeen Round 2. *boing* *boing*

(ala Frank Sinatra): I did it myyyyyyyy wayyyyyyy
GM T: Hi Wauks, mild-mannered-reporter-from-Daily-Planet here, tell me; how was it like to first be a critic and then get into the gaming industry at last? Were the "point-of-views" different?
Waukeen: I never planned to be part of the industry in a professional capacity. For the longest time my dream was to become a politician because of my grandfather, the late Secretary of Foreign Affairs, Blas Ople. Even when I was a critic, my only concern then, as it is now, was the welfare of the game and of the players. The only thing that changed between then and now is that I have the power to change things for the better.
GM T: I knew you were always a leader and players listened to you. I admired that in you. But during your player days, you also had some critics and enemies inside pRO. How did you deal with them?
Waukeen: Everyone has their own share of critics – and I’m thankful for people like BerserkerCritz who kept me grounded. At the end of the day, you should always pause and think about what some of them say about you. Most of them might not be true – but there might be something to learn from them. In my long word wars with BC, I’ve learned the values of humility and tact. If I did something wrong, I’d apologize, and I’ve done this a number of times already.
GM T: I see.... now that you're calling the shots in the game, how does it feel to be doing the things I was doing when we were in heated discussions (but of course ladies and gents, we were always friends)?
Waukeen: My convictions then compared to now are still the same. Obviously it’s too late to stop the proliferation of bots, but we can still focus our attention to the welfare of the players. For example, in just a few days time, Ragnarok will finally have hack compensation again. This is one of the things that have always been close to my heart, and I am very happy to see this finally come up.
With regards to being on the other fence, I find everyday a challenge to meet the expectations I set when I was still a player. Of course I’m bound to falter sometimes, but I will always try to get up, no matter the cost.
GM T: A lot of players had different views about botting in pRO. Do you think this is the cause of the exodus of some of the leaders and the players? What's your personal opinion about this issue? Will a fair and final solution ever be found?
Waukeen: Definitely. I know a lot of people who left because of bots. Third party programs ruin the community aspect of the game – and this was something that should have been addressed sometime in 2004-2005. However, even now Gravity is having a hard time providing us with a full-proof solution against bots. The best solution is to have a bot free server, but we still have to work on that because Thor still needs more security.
GM T: Some say pRO is at its "twilight" and there will always be "better games". Do you believe this? As a certified pioneer of pRO, and now the Brand Manager, what are your plans to bring back the "good old days"?
Waukeen: All products have a shelf life – but it all boils down to the creativity and dedication of the people running the business if the product will eventually die. Ragnarok is still the breadwinner of the company, and I strongly believe that it is still one of the best games out there. There are a lot of things we can do, and it will all happen this year. We will see Hugel, Server Merge, RPC 2007, and maybe even a new server that’s F2P. The possibilities are endless. We are only limited by our imagination – and fortunately I have a lot of that, and I have a very competent and dedicated team behind me.
GM T: You asked me this question too... now that we're members of the same team, how do you feel finally working for LU, directing pRO's marketing and working with me?
Waukeen: At first it felt weird. It’s actually ironic that I’m in RO now because I worked so hard back then when I was handling FlyFF to get the RO guild leaders and players to switch games. Now I have to undo all of that and more.
As for working with GM Tristan, it’s been okay so far. Together, we still have to iron out a lot of stuff with the game and some procedures (to make it better), but I’m more than willing to help out in any way. To me, gaming is no longer a hobby or a past time. It is a service that we render, a business of satisfying the needs of our consumers. So many people depend on us for the security of their accounts and the quality of game play, and I will do everything humanly possible to make sure that they get the best gaming experience possible.
GM T: Lastly, what's your take about the many games (and companies) out there who are hell bent on stealing pRO's loyal community base? Why should players still play pRO?
Waukeen: Like what I said in my earlier post, let them bring it on. pRO is still the king-of-the-hill. Whether they like it or not, they still have a lot of catching up to do. And for the question on why players should still play RO… the answer is simple. Ragnarok is the home of the Pinoy Gamer. Kahit saan ka man pumunta, darating ang panahon na uuwi ka rin.
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Rok On! Wauks! Proud to have you with the LU team!!!
GM T
Disclaimer: The opinions above are NOT the official stand of Level Up Incorporated but merely personal views of the personalities interviewed