Online Games Makes One More Social
Contrary to what some people might think, online games contribute to the development of an individual's social skills. This in contrast to what critics sneer at when they cite that gamers degenerate into anti-social husks just by sitting in front of their PCs for hours on end. Many see that virtual friends are not REAL friends and most lead into depression.
Well... that's not true, according to a study made by the University of Wisconsin and the University of Illinois. In that study, it concludes that online games can expose gamers to alternate worldviews and promote sociability.
In a report by gamebiz.com:
According to Constance Steinkuehler, a professor of education at the University of Wisconsin at Madison, and Dmitri Williams, a professor of speech communication at the University of Illinois at Urbana-Champaign, MMOs can "promote sociability and new worldviews." The two researchers liken the virtual worlds of MMOs to coffee shops or pubs where "social bridging" can take place. The duo published the study in the Journal of Computer-Mediated Communication under the title, "Where Everybody Knows Your (Screen) Name: Online Games as 'Third Places,' " seemingly inspired by the classic TV show Cheers. ("Third places," it should be noted, was coined in 1999 by sociologist Ray Oldenburg to describe the physical places outside the home and workplace that people use for informal social interaction.)
The duo explains that MMOs can also expose gamers to ideas, worldviews and cultures they might not otherwise get a chance to experience. "... spending time in these social games helps people meet others not like them, even if it doesn't always lead to strong friendships. That kind of social horizon-broadening has been sorely lacking in American society for decades," explained Steinkuehler and Williams.
While MMOs can promote sociability, they don't necessarily lead to strong bonds. "Virtual worlds appear to function best as bridging mechanisms, rather than as bonding ones, although they do not entirely preclude social ties of the latter type," the two professors said. Indeed, it's not unheard of for MMO players to translate their virtual friendships into real-life ones, sometimes even leading to marriage.
And I can vouch for online relationships that lead into marriage. In pRO alone, I am ninong (godfather) to a couple of iRL marriages "made in Midgard".
... but that's a topic for another post.
Good night!






8 comments:
true GM T. When I gave a talk at Nestle for Gamers... that's what I told them. I developed my social skills and online became actually a training ground for me to enhance the way I talk and how I work with my humour.
Bwahahaha
oh sorry... I thought it was a joke.
*just kidding*
Yep Chino, online games did teach me a lot. And a gained scores of new friends in the process. Now, isn't that cool or what?
Cheers,
GM T
However, IMO the test was done in an American context; in which their culture experiences a lower level of interaction between children of their age because of their non-family centered values, I think.
But when the study is brought to a country which is rich in human interaction, like ours, the study's results will not be that applicable because the level of interaction offered by Online Games is only up to the level of ideas exchange, not to the stage of interpersonal discoveries (well it can be beyond that, however one can doubt the truth of the statement as he can hide in the mask of a screen name to be accepted by the society).
Well that's just me.
Avon,
you should attend Level-Up Live and more events.. then after that.. re-visit your comment here.
I bet you won't say the same thing. Also, try joining guilds that interact. There are a lot of gamers out there (here in the Philippines) that will make you think twice on what you've just said.
true. playing this game helped me gain a lot of friends. wow naman GM T marriages made in Midgard. hope you can post some of those love stories here /no1
@chino yray - when (and where) did you do your talk? That's something I would have wanted to attend.
@avon - You'd be surprised. Yes, this place is rich in human interaction but we're usually limited to several social circles. I've met a network of friends from all over the country because of online games. And given that I travel plenty (all part of the job), there is almost no place I am a total stranger. I've actually done that to other countries as well.
__
When I was in college we had an international expert in culture visit our school and help us with some lectures in sociology. I had asked and argued with him about an online culture (online games consisted only of MUDs before... and GM Praetor was one batch below me). He said that it doesn't exist and that there was no real basis to make it so. I wish I kept his contact details because it sure as hell fits his "definition" of a culture and community.
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I agree with your post. I have experienced playing online games, and the very first thing that it taught me was to be a social person. I was able to gain friends because of the game. And up to this very point, we still see and play Download Games/Online Games.
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